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So lessee. Things of note:

- My D&D group got to second level, annihilating the last bit of the ‘training encounters’, as I’ve been calling them, shorthanded. I think they’re getting used to the system.
- D&D Insider released the beta version of the character creator. Still has some bugs, but notably, it’s a desktop application, produces polished, rules-consistent characters which _can_ be house-ruled as you wish, and prints action cards with character specific details. Is pretty slick.
- Bought Dominion, a slick card-engine type game designed to have high replayability and expandability. I’m enjoying it a lot.
- Been paying steady attention to Mutants and Masterminds the last few weeks in my spare time. I think I’ve gotten to the point that it’s time to brainstorm worlds to play in. As expected, my pen is full of tropes; hoping I can get them out of there with a bit of effort and start writing stuff that doesn’t immediately scream “You’ve been playing Squaresoft games while watching Heroes and reading bad urban fantasy!” I’d prefer that kind of revelation to take a while and not make people groan when they realize it…

On call right now, so generally stressing. Also going up tonight to see Ty for his 26th. He’s doing pretty awesome right now, so maybe, just maybe we can get through tonight without arguing. Here’s hoping!

(crossposted from The Dream Library)
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Spent most of today cooking. A triple batch of chicken curry for game this week was most of our effort; I had to rewrite my Mom’s curry recipe again from the index cards. Forgot the raisins again, but end result is very tasty.

Chicken Curry... again. )

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We’re learning - All of us are. Session two was a bit of a miss - everyone was tired, and we had to draft a temporary wizard, who promptly proved to be an incompetent liability (melee wizard FTMFL). We ran the second encounter, and after I rolled high a lot and they rolled low a lot, they all went back to town tail betwixt legs.

Read the rest of this entry » )(crossposted from The Dream Library)
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Collected a bunch of work friends who hadn’t played 4e before, including one who’s never played D&D at all, and we’ve started Keep on the Shadowfell. I’m running.

While the wizard was writing his character up, I ran them through the first encounter (stripped most of the minions out to account for the lack of controller), then rewound and ran them through for real with wizard involved. The experienced D&D players have a combination of Stockholm Syndrome from their other, evil GM and a whole bunch of boggling at the power level difference in 4e. The rest of us are just having fun. I couldn’t murder them this time, but next time, Gadget, next time.

The only major unanswered question I had after game was figuring out stealth to gain combat advantage for our rogue. Question answered easily when I hit the forums.

Looking forward to this again next week. They’ve gotten the first couple plot drops. Hope things continue to entertain. Want to murder one of them next time, or at least get close.

(crossposted from The Dream Library)

A reminder

Oct. 6th, 2008 11:18 pm
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When I get angry at a call from work after hours, disrupting my evening, I’m not angry because of the timing, I’m angry because whatever is broken is my responsibility, and when my team has to call me, it’s because I’ve failed somehow - I don’t have the power, the ability, or the experience to have fixed the problem correctly.

This is not a revelation, just something that occasionally slips my mind. Not every call makes me angry. I’m angry at me a lot recently.

(crossposted from The Dream Library)
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Willingly consumed escargot once and only once. It's like eating oysters, except gummy and even less appealing.
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Just an odd thought that goes through my head whenever I see this thing - Penny Arcade’s Black Mantle. I look at it and think “Wow, that’s cool, but I’m never doing anything where I could wear it”. It’s kind of like something I’ve seen women do looking at a particularly elegant dress. Same line.

Of course, in my case, it’s because the Black Mantle is covered in the most clearly misanthropic text I’ve seen on a shirt, as opposed to the cut being too elegant or something. Good to know that even with the people at my job irking me, I don’t yet feel like I should go into work some Friday wearing that shirt.

Yay!

(crossposted from The Dream Library)
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A well-made dish makes everything better. CPK’s Chicken Tequila Fetuccine is delightful.

Also, cooking with booze always reminds me of The Rum Cake Recipe.

(crossposted from The Dream Library)
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Hello October! I didn’t see you coming!  Hope you’re not planning on beating the crud out of me like September did.  Oh, you’re buddies?  um…

Work’s still not going well. I think my manager might be in trouble for breaking me, but the fact is, I am broken. I’m done being a team lead in this chain of command.  I’m going to start working with Becky to see what we can do about relocating. Not in a rush, but I think it’s time to move on to someplace a little more permanent, and find an employer with a little more sanity, or at least a different set of dysfunctions.

We’ll see. It’s not entirely outside the realm of possibility for things to be fixed at work, but if I start working on fixing things for myself now, I’ll relax a little at work. 

I’m tired of getting home angry and exhausted, and wanting to drink away the stress.

Making Chicken Tequila Fetuccine tonight, if I can prop myself up to do so.  This’ll make two badass meals I’ve made this week, if I do so.  The Harissa-crusted tri-tip was awesome and easy.  Yay cooking!

(crossposted from The Dream Library)
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I’m looking forward to snagging the RPG book (which I expect to have a variety of shiny force powers, dark side and otherwise), but this is about the Wii game.

It’s primarily 1 player (boo), but it’s an action brawler which encourages you to force choke, throw, lightning bolt, blast, chuck your lightsaber, and really, just all out brawl as Vader’s secret apprentice.

The Wii version includes a fair number of gestures which leave my hands shaking, including a God of War style ‘finishing move’ for bosses which no doubt is more complicated on other plaforms. Nevertheless, I spent this evening blowing frustration by smashing rebels, stormtroopers, and rogue robots (wtfrobotgraveyard) and enjoying it. Lots of OCD value, not sure how _long_ the game is, but worth turning on to just stomp around and have fun.

So far, so good.

(crossposted from The Dream Library)
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Aenima, Tool )

Work may well have driven me over the edge of my ability to give a damn.

I'm not in the best position to run, but I think I need to start. I'm going on call this next week, and I don't know how I'm going to deal with it.

This place is like Frankenstein's monster - a bizarre mix of brutal and delicate. I won't put up with the stresses it's putting on me now.

RSS

Aug. 22nd, 2008 05:26 am
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After a persuasive conversation with [info]caladrius, I spent a bit of this last week setting up Google Reader to handle all the comics I currently read. I was a bit surprised how many of my comics have an official RSS feed - those were easy. About a third of my current crowd do not have a feed, though, which was originally a dealbreaker.
Found a solution, though - Dapper allows me to create a feed by parsing an existing webpage. The interface is point-and-drool, pretty easy, and works neatly for all of the ‘normal’ comics I’ve got. Sequential Art doesn’t work so hot, probably because the page is bizarrely dynamic, with cookie-based memory of where I left off reading kinda stuff. I’ll have to tinker and see if I can sort a way to make it behave. The rest work, tho.
All in all, RSS seems to be arriving at a point I could get hooked on; a way to render unnecessary the addict-like refreshing of half-a-dozen websites in favor of just keeping an eye on one…

(crossposted from The Dream Library)
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Good and bad.

- The iPhone has a feature long lacking in the iPod family - a hardware rocker switch for volume, so I don’t have to fumble with a touch wheel to fix volume.
- The contacts system is slick, feels good, and provides correct features and mostly intuitive access to them.
- Said slickness is marred somewhat by the occasional unresponsiveness of the system. One of the the consistent problems I have with zero-impact equipment (I’ve been familiar with multitouch since I bought a ZI keyboard when my hands were at their worst) is the lack of feedback. Sometimes, I touch a phone number and I can’t tell if I missed, it’s thinking, or just wasn’t paying attention. It happens often enough to be the annoying feature of the phone. Hazards of convergence, it occasionally is just doing too much.

(crossposted from The Dream Library)
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Leroi will no longer be on the saxophone for Dave Matthews Band. May he rest in peace.
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Becky and I will be able to make it tonight. See you all then!

(crossposted from The Dream Library)

Nobilis

Aug. 17th, 2008 07:41 pm
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I’ve been seeking information about Nobilis - a purely diceless game written in part by Jenna Moran (nee R. Sean Borgstrom), who wrote healthy chunks of Exalted, Aberrant, In Nomine, and other games of high power.

I’ve long since learned that Nobilis has suffered a colorful history involving bankruptcy and flames, but is finally to come to republication under the auspices of EOS Press. Still a ways off, and I’m impatient. With a fairly extensive google, I was able to find a PDF scan of the second edition of the game.

The game is absolutely beautiful, laced with short and very short fiction to lend color and inspiration, and written in a prose style that is clear, coherent, and pleasant. The system itself is, as mentioned, diceless, with the character getting a basic range of abilities and per-story points allowing them to stretch. There are four numbered statistics and their associated temporary point pools, and that’s just about it, and it nevertheless smoothly handles being a God.

The world is not neglected, and enjoys a great deal of built-in inspiration. For instance, the ruler of the realm of Earth is the Imperator of Entropy - everything he touches is corrupted. He rules indirectly wherever possible, and strikes with absolute decisiveness whenever he acts, for he does wish to protect his realm, so that he may corrupt it at _his_ leisure.

It’s a beautiful set of concepts all tied together with gorgeous imagery and a system I can only imagine to be quite playable. I look forward to seeing the new publication; I can only hope and dream that they’ll make it as lush and lovely as the second seems to have been.

Yup, I’m a bit smit.

(crossposted from The Dream Library)
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Some days, it just doesn’t pay to get out of bed.  Application server misbehaving with obscure messages, users complaining about service outages (which we can’t reproduce) and not answering simple questions about the supposed outage so we can help, Users complaining we aren’t helping them, when they haven’t requested help… I’m bubbling over with rage today, because the problems are coming at me and mine in such a way that I can’t even usefully chase one of them.

Tempted to give today a miss; a little more rage and I’ll start yelling at people instead of talking rationally to them.

(crossposted from The Dream Library)

iPhone!

Aug. 11th, 2008 09:00 pm
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I’m going to talk about the iPhone now that I have one. As a kind of mercy, I’m going to cut it here for those of you tired of hearing about the damn thing.

Read the rest of this entry » )(crossposted from The Dream Library)
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I’ve been slacking off posting.  It’s so easy to just wrap myself up in what I’m doing and skip the writing part. I owe a few posts; maybe this week I’ll catch up.  But!  we’ll work backwards - newest first.

I believe I’ve mentioned somewhere that we picked up the World of Warcraft board game after Polycon and played it into the ground. It’s a good game, with good replayability, and I enjoyed the mechanics.

Hungry for more gaming in the key of ‘how am I going to fit all this on a table?’, I picked up ‘Descent’, also from Fantasy Flight.  We played the training quest on Sunday.  The game is a dungeon crawl in a style similar to Warhammer Quest. One player runs a predesigned dungeon as the ‘Overlord’, controlling all the creatures and traps.  The others play heroes, ready to crush the baddies.

Read the rest of this entry » )(crossposted from The Dream Library)
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I have been asking for assistance from my friends, trying to find a copy of Aberrant: Teragen of my very own, at a price that doesn’t cripple or derange.

Mike’s success is absolute: He got me a copy as a birthday present. Now I can giggle giddily with my completionist obsession sated (and a very good game book in hand).

Next bit of fun will be waiting for Nobilis to come out - been curious about it for quite a while, and now it’s actually getting a reprint.

(crossposted from The Dream Library)

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