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[personal profile] issaferret

Heya, new year!

I’m starting to cast about for improvements in life along with my lady - possibly new locations, we’ll see. Bosses know, and appear to not care. I think they’re expecting me to go out searching for a job, realize the economy sucks, and not have to worry about how irritated I am at my current location.

On the game front, looks like Shackled City is wrapping up shortly.  That has been one _hell_ of a game. Between solid writing and a skilled Storyteller (I’d say GM, since it’s d20ish, but Storyteller fits better), it’s in the top 3 games I’ve played in.

This does not mean True20 is leaving me, no no.  In fact, I’m converting my Keep on the Shadowfell game to True20. My party complained a bit about 4e and its trouble with ad-hoc gaming (It’s a Minimally Multiplayer Offline Role Playing Game.  If you can’t push a button to make the effect, it’s pretty much all emotes.), so I persuaded them that a system change wouldn’t suck too much.  So far, so good. I’m collecting up the house rules and optional rules that Erich uses (thanks, Erich!) and working towards a gestalt I like. I’m going to be careful, though - I tend to break systems I like by finding untenable warts.  I don’t want to break this one, just … mold it.

Listening to numetal angsty brain candy, and the lyrics find no purchase, though I enjoy the sound.  Life is good. Thank you, everyone who has made it possible.

(crossposted from The Dream Library)

Date: 2009-01-13 10:01 pm (UTC)
From: [identity profile] veridian-knight.livejournal.com
I am touched, really and truely.
As for fiddling with True20, the challenge system seems a good route, something I'm going to remind everyone about tonight, memory serving.
Just keep in mind, damage output doesn't really go up much over time, but then again, neither does toughness.
The big exception is when dealing with, well, BIG creatures. Also, as per 3e D&D, grappling is broken. you may want to scrap the whole thing, or look at 4e for something better.

Date: 2009-01-14 12:22 am (UTC)
From: [identity profile] triss.livejournal.com
Damage doesn't go up, but variety of mitigation modes, resistances, and techniques for broadening damage does, which I need to continue investigating ways to make interesting.

Size is, as always, an interesting problem.

Grappling... *sigh* ... yeah, I'm going to have to take a good solid look at the core issues and see how much I can polish that turd, or if I need to make a new one instead.

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