Dec. 15th, 2003

issaferret: (Default)
Working on integrating spycraft/DnD rules for a kick, and am taking the opportunity to tune certain classes to the world. This is going to be a sort of narrow audience item, but, Break This:

Consider that I'm effectively using the whole Spycraft combat system, and I have ruled the following:


  1. Casting an arcane spell is an extended action, requiring one half action plus one half action per two levels of the spell after first - so first and seconds require one half action, thirds and fourths require a full action (yes, they have to be contiguous), and so on.
  2. Magery is hard. It's a tremendously deep subject, and I don't want every tom, dick, and hairy wandering around magey. Gaining a level in an arcane spellcasting class requires 30% more experience (ignore the recordkeeping here, it won't be as bad as you think) than otherwise: Thus, gaining second level in Wizard requires 1300 XP, third requires 2600, and so on (as opposed to 1000, 2000, etcetera).
  3. To make up for this, I'm giving wizard classes a 1Xclass level defence and initiative bonus. Most classes have at most an 8/10ths*CL for one or the other, with the other being 4/10ths*CL.

The result of this, as I see it, is likely to be a character with a hideous AC unless I make magical deflection bonus gear not stack with class bonus or some such, and a character who, at 20th, gets an extra half action every round if not more. I'm probably going to keep haste as an extra single action to be used for an attack, rather than the 3.0 extra-half-action crap.

Any case, please provide reasons why I shouldn't do this. These reasons will either compel me to lower one or the other, or give me impetus to make magic items rarer, which they will be (who's going to spend all that XP when they'd rather be paying attention to their own studies?)

For those gamer-geek-twinks out there, the Spycraft combat system has a couple of relevant details: a) there's no full-attack-five-attacks hooptiness, just half-actions and full-actions. Attacking is generally a half action. b) If your initiative total comes out to more than 20, you may 'press', which results in taking a half action at your full initiative, then your usual two half-actions or one full action at 20 less. The result of this is that a caster could, in fact, throw a 5th level spell (one full action, one half action) in a single round, with a really good init or some refocusing. It's marginally possible to throw a 7th in one round with a damn good dex and a high init (+14 or so init at that point, plus dex, plus improved init, could hit 21, plus a nat 20 on the init roll, you could press twice in one round, but that's around level 14, right? and a 14th level mage is fairly hard to come by, being equivalent to a character of nearly 16th level.)

For those of you who are looking at me like 'Doesn't this guy have anything better to do with his life?', the answer is yeah, but this is a fun distraction.

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