NWN inanity
Dec. 17th, 2002 02:30 amDownloaded Witches Wake yesterday, and got it working today. Three things strike me.
First, since they're using something that resembles canon DnD 3rd ed (not quite, but close), things are definitely more intense. Hell, my heart rate rose just dealing with a small series of caves with kobolds and goblins in them, dimly lit. Oh, and since I'm getting XP for doing things rather than killing things (no, no no! not like that. Dirty mind.) I've got no reason not to run the fuck away when it benefits me. Nice.
There's a lot of REALLY GOOD environments, sounds and lights. I'm playing a cleric, so when I'm wandering south merrily and suddenly... okay, not so suddenly... a zombie slouches out of a side path at me, I'm intrigued. I follow the zombie crumbs into this beautiful forest setting, all yellow greens, that kind of sick, sick dying verdancy which makes you worry about the forest coming to get you, and then this horrible moaning starts up.. Sounds like Tibetan monk cyclic breathing stuff, very eerie in the context. It's a ghast. I panic. I run. I beat on it. It beats on me... It won, but it shouldn't have. Good environments killed me.
So yeah. If the writers are capable of keeping _that_ up, damn.
And there's a big update coming out beginning of the year, and an expansion (!) coming out in spring. Prestige classes, better twinkiness. No epic, yet. Which is fine, since it'd just make everyone go and twink instead of doing beautiful, beautiful things like Witches Wake.
And of course the best part of Witches Wake is that 3/4ths of it is fan-created material, all the hard core rules (canon DnD), a bunch of enhancements, all fan written and incorporated with permission because it's that cool. My kudos to a wise effort by Bioware.
First, since they're using something that resembles canon DnD 3rd ed (not quite, but close), things are definitely more intense. Hell, my heart rate rose just dealing with a small series of caves with kobolds and goblins in them, dimly lit. Oh, and since I'm getting XP for doing things rather than killing things (no, no no! not like that. Dirty mind.) I've got no reason not to run the fuck away when it benefits me. Nice.
There's a lot of REALLY GOOD environments, sounds and lights. I'm playing a cleric, so when I'm wandering south merrily and suddenly... okay, not so suddenly... a zombie slouches out of a side path at me, I'm intrigued. I follow the zombie crumbs into this beautiful forest setting, all yellow greens, that kind of sick, sick dying verdancy which makes you worry about the forest coming to get you, and then this horrible moaning starts up.. Sounds like Tibetan monk cyclic breathing stuff, very eerie in the context. It's a ghast. I panic. I run. I beat on it. It beats on me... It won, but it shouldn't have. Good environments killed me.
So yeah. If the writers are capable of keeping _that_ up, damn.
And there's a big update coming out beginning of the year, and an expansion (!) coming out in spring. Prestige classes, better twinkiness. No epic, yet. Which is fine, since it'd just make everyone go and twink instead of doing beautiful, beautiful things like Witches Wake.
And of course the best part of Witches Wake is that 3/4ths of it is fan-created material, all the hard core rules (canon DnD), a bunch of enhancements, all fan written and incorporated with permission because it's that cool. My kudos to a wise effort by Bioware.