LARP, the Universe, and some other stuff.
Sep. 21st, 2004 12:17 amSunday was the LARP - eight plus months of effort between Amanda, Jason, Becky, and myself, heavily weighted towards Amanda, our resident experienced LARP GM and English major. The LARP went off almost without a hitch - a couple of odd misreads in the character sheets which didn't damage the overall experience, and the Monkey goes to the moon plot got dropped, which, in retrospect, was probably a good thing, given that we accidentally let some players out of the 'bottle' the LARP was supposed to be kept in at one point and had to clean up the resulting mess, and the Moon would be a Big Ugly leave-the-bottle-drop-the-plot thing.
Anyway, it went well. I'll sit down at some point and tinker with it.
Work continues to be a little frustrating, but now I've started slipping in my own duties, a little short-timers disease (Ironically, shortly after I mentioned to someone I wasn't suffering from said disease, it cropped up). I'ma gonna clean that up asafp.
Brian pulled me into Fantasy Flight's newest collectible card game - Call of Cthulhu. Thanks to some avid fans, I've been infected with the 'damn, the Cthulhu Mythos is cool' disease, so playing a CCG based on CoC could be fun. Mythos never hooked me. This one, OTOH, has certainly gotten it better. The system reminds me somewhat of Mystick, a non-collectible card game I've got stored away, in that there are four axes which decks can be strong on, and you want to try to win based on a couple of those axes. Having learned a bit about CCG design from Josh, I see some unfortunate mistakes in the initial set design, but overall, I'm willing to invest some money into it for current play, and storing it for amusement years later.
A few months ago I picked up Ninja Gaiden and stowed it away for a rainy day. Weather's starting to turn cold, and I hadn't run into a good new videogame recently, so I cracked it a couple weeks ago.
_Damn_. The game ranks at or near the top of the action genre for me - you know, the genre where you kill things creatively while travelling from place to place with a flimsy plot designed solely as a vehicle for almost nonsensical changes in scene? NG has it all, and it has a strong combat system to work with. One of the best things about it is how often you die. A lot, really. You encounter a new creature type, and it kicks the snot out of you six ways from sunday. You pout, reload, maybe die a couple more times if it's those damn ninjas with the incendiary shuriken, and then you figure out how to kill them. Eventually, you can pretty much kill everything flawlessly. At least, that's what I've learned to do for the first four acts worth. Gorgeous game.
One of these days I'll post the post-Maui report I have sitting around. Just have to find it and polish it off..:p
Anyway, it went well. I'll sit down at some point and tinker with it.
Work continues to be a little frustrating, but now I've started slipping in my own duties, a little short-timers disease (Ironically, shortly after I mentioned to someone I wasn't suffering from said disease, it cropped up). I'ma gonna clean that up asafp.
Brian pulled me into Fantasy Flight's newest collectible card game - Call of Cthulhu. Thanks to some avid fans, I've been infected with the 'damn, the Cthulhu Mythos is cool' disease, so playing a CCG based on CoC could be fun. Mythos never hooked me. This one, OTOH, has certainly gotten it better. The system reminds me somewhat of Mystick, a non-collectible card game I've got stored away, in that there are four axes which decks can be strong on, and you want to try to win based on a couple of those axes. Having learned a bit about CCG design from Josh, I see some unfortunate mistakes in the initial set design, but overall, I'm willing to invest some money into it for current play, and storing it for amusement years later.
A few months ago I picked up Ninja Gaiden and stowed it away for a rainy day. Weather's starting to turn cold, and I hadn't run into a good new videogame recently, so I cracked it a couple weeks ago.
_Damn_. The game ranks at or near the top of the action genre for me - you know, the genre where you kill things creatively while travelling from place to place with a flimsy plot designed solely as a vehicle for almost nonsensical changes in scene? NG has it all, and it has a strong combat system to work with. One of the best things about it is how often you die. A lot, really. You encounter a new creature type, and it kicks the snot out of you six ways from sunday. You pout, reload, maybe die a couple more times if it's those damn ninjas with the incendiary shuriken, and then you figure out how to kill them. Eventually, you can pretty much kill everything flawlessly. At least, that's what I've learned to do for the first four acts worth. Gorgeous game.
One of these days I'll post the post-Maui report I have sitting around. Just have to find it and polish it off..:p